Jun 25, 2007, 10:05 PM // 22:05
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#41
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Forge Runner
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People don't need to be encouraged to come up with good builds. Good builds will show up anyway.
After each skill change, there is a period of experimenting. Usually, by simply looking at the changes it's quite easy to think of something that's a lot stronger than before, so it is worth trying (crippling slash now also causes bleeding, and conjure's damage is doubled...hmmmm, I wonder what the new warrior meta will be. Hey, look, there are actually some decent elite hexes now. I wonder what would happen if you give your entire midline nothing but hexes). Just recently I saw someone use Warrior's Endurance in a warrior spike. That's pretty innovative, now isn't it.
Most people in PvP play to win. If an innovative new build works, and it wins them matches, that's enough reward in itself. You don't need 100g every time someone else loads that template on top of that. Plus, what would happen if someone was out of gold? A message pops up? 'you can't load this template. In order to properly play PvP again, go farm something in PvE. We know you may not like PvE, but we're going to force you to do one gametype in order to play the other anyway'
Realm, I know saying '/notsigned this is terrible' doesn't help, but the OP is mistaken in a very fundamental way: there is no problem to begin with. People are looking for new builds constantly. A few months ago, I saw an attempt to revive the boon/prot with Healing Light. That's pretty innovative. All the Dervish and Paragon builds? They had to be thought of by someone after NF got released. I think it must've taken quite some imagination to put Mirror of Disenchantment and Expel Hexes on a paragon, fueled by GftE.
To summarize; There is no problem. The reason people all run the same builds is not because they're not creative, it's because those builds are in the current metagame the best way to either not die or kill shit. People are looking for new builds constantly, and if they find something that works, that build will naturally work its way into the metagame.
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Jun 25, 2007, 10:17 PM // 22:17
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#42
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Frost Gate Guardian
Join Date: Apr 2007
Location: Englandshire, England.
Guild: The International Association of Mending Wammos
Profession: R/
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Hahahahahahahahah
Oh God.
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Jun 26, 2007, 12:52 AM // 00:52
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#43
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Wilds Pathfinder
Join Date: Jul 2005
Location: Belgium
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What the hell, this is a really bad suggestion...
So now we gotta pay people to actually use skills? lol.
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Jun 26, 2007, 01:12 PM // 13:12
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#44
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Krytan Explorer
Join Date: Oct 2005
Guild: Refuge From Exile [RFE] Refuge-From-Exile.com
Profession: W/Mo
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who are these people??
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Jun 26, 2007, 02:04 PM // 14:04
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#45
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Imperial Guards (TIGI)
Profession: Mo/
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Not to mention to have to store every single build registered would require a database of rather large proportions considering how many combinations are possible. Each would have to be assigned to a player. Furthermore, when a build is made, a search would have to be made in the database if it exists. This search would have to be made to a central database server (or at least the game server). It costs time From a programmer's standpoint, it's a feature better left undone, trust me.
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Jun 26, 2007, 03:58 PM // 15:58
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#46
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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I dont see a reason or a need for it. If you consider that the majority of players use either identical or similar builds, then this wouldnt work.
Plus I dont see how they would inforce this?
Are you suggesting that if you select a certain combination of skills, then game will notice and say "that build has been copywrited to [enter name] you must pay 100g to use it"?
That would annoy the hell out of people.
And what if you change your builds ALOT and move back and forth, is it going to charge you EVERYTIME?
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Jun 26, 2007, 04:10 PM // 16:10
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#47
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Krytan Explorer
Join Date: Nov 2006
Profession: Rt/
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/notsigned x infinity lol
just a really, really bad idea. nobody owns these builds, and we'll probably never know who originally "created" them anyway.
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Jun 27, 2007, 03:22 AM // 03:22
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#48
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Quote:
Originally Posted by Greyhart
Who knows but if they had had the ability to register it we would know their names.
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You are working purely to the assumption that only 1 person comes up with a build. Build's come about through trial and error. People put together a few skills in teams, the whole team tells them what does and doesn't work, and this is done over a number of people playing the same profession. You don't just stick a few skills in a skill bar and call it a build. (I know it may seem that I'm contradicting my earlier post here, but my point is that most players don't play with specific builds - thus sticking any skill in skill bar - but specific builds used for certain things will always be a collective effort).
More than likely 1 person is never responsible for any one build. That is what this game is about. Information sharing to make our collective gaming experience fun for everyone, so we can all be the best players we can be. Registering a build would go contrary to all that, whether it be paid or not. How can one person register what it took many to come up with?
I repeat, this is just an all-round bad idea that goes contrary to everything we know and love about Guild Wars. At the moment good players have their place to shine (PvP) so, lets keep it that way without making an elitist group who think they own the playing universe by stealing builds and registering them.
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Jun 27, 2007, 05:52 AM // 05:52
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#49
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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I like SHARING not hiding/selling builds. sorry bad idea.
/notsigned.
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Jun 27, 2007, 06:22 AM // 06:22
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#50
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Ascalonian Squire
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Very flawed idea for the simple reason that that although there may be several thousand builds, only a small percentage of those builds are viable (just look at wiki for favored builds vs untested or unfavored builds). So we all start off experimenting with "rebuilding" following each anet nerf/buff, and whosoever finds the best builds first wins a "copyright". So now we have to race for the small percentage of viable builds - aren't there enough issues that plague the players or do we need to open Pandora's Box.
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Jun 27, 2007, 06:26 AM // 06:26
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#51
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Ascalonian Squire
Join Date: Nov 2006
Profession: W/Mo
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no...people could just register every possible build.
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Jun 27, 2007, 07:48 AM // 07:48
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#52
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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well the original idea is just stupid.
The only way i could see this working is if you can search ingame for popular builds, when you choose one you must pay 100g to the creator. However if you dont use the search feature its free. Although theres already internet sites for that and the search feature would take far too long to implement...
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Jun 27, 2007, 09:38 AM // 09:38
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#53
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Krytan Explorer
Join Date: Apr 2006
Guild: TLA
Profession: Me/
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10 million no's
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Jun 27, 2007, 11:28 AM // 11:28
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#54
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Jungle Guide
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
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it was an interesting enough idea, but when you really think into putting it into practice its just a nightmare. shouldnt the reward for a good build be you winning and thus earning more balth and fame?
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Jun 27, 2007, 01:14 PM // 13:14
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#55
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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I think your idea is very bad.
Anyway, I GOT PLANTY OF MONEYS TO BUY THESE GUD BUILDS
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